

- TOM CLANCY THE DIVISION PC CAN'T HEAR DIALOGUE MOD
- TOM CLANCY THE DIVISION PC CAN'T HEAR DIALOGUE UPDATE
- TOM CLANCY THE DIVISION PC CAN'T HEAR DIALOGUE PATCH
Those skill points come by any activity you can complete in the world map.

The character will also have another skill system, that it’s for Perks, that are improvements you can make through the game like an increase in the inventory capacity or grenades you can carry, things like that. The item rarity is back, with the traditional color-based rarity from games like Diablo and Borderlands. You’ll have tons of loot drops from enemies as well as finding crates all over the place, just like in the previous game. The items have level as well, what would be (and later is) its power level, basically. You earn experience by doing everything that the game offers you, you unlock skill points by completing main missions, and those skills vary from you having a shield, or deploying a drone to help you. It does as well as it can to explain everything to you, with some direct well-written text pop-ups.Īnd it basically goes as: Your character has a level, you have 6 slots for gear, 2 for skills and 3 for weapons. You then create your character and at your first movement you’re already shooting, in a really short period, you’ll already have 50% of all the game’s systems on your plate to work with. You boot it up, and it gives you a ton of configurations to adjust, what I’m a fan of. At any point, it tries to be anything other than a video game ass video game. My favorite thing about this game is that it just goes. Making a surprisingly enough variety, for a genre that would tend to be very repetitive, The Division 2 does pretty well on that part (as well as it can, at least). You start by hearing about a group that is called the Hyenas, as others start to charm in as the game goes on. You’ll be in a wasteland, that after the outbreak – the dollar flu from the first game – is contested by a variety of factions. The player, once again, is a member of the Division, an agent, sent to do the hardest job available out there. The game looks amazing, plays better, has an increase in the gameplay loop and changes the location from New York to Washington, DC. Massive promises it’ll continue to listen to player feedback and make more changes as necessary, too.The Division 2 keeps the traditional 3rd-person cover-based shooter gameplay, in a post-apocalyptic setting with thousands of different loot, that its predecessor had.
TOM CLANCY THE DIVISION PC CAN'T HEAR DIALOGUE PATCH
The full patch notes are here and very much worth a look for anyone who’s sunk 20 or more hours into the game - chances are something that made you grumble has been addressed. This is an easier way to take on setting a trap (particularly for enemy Rushers) while undetected behind cover.Īnd, as always, PC players will be delighted to see a field-of-view slider added to their options. The Chem Launcher is also redone pressing its skill button will now equip it, similar to switching to another weapon or throwable.

The Sniper Turret required more active management before these changes. And then it will attempt to follow the hostiles the player targets with their weapon. Going further, the Sniper Turret’s targeting behavior also sounds a lot more supportive.The turret will now auto-target the hostile nearest to the center of the player’s screen and fire at it without a lock-on necessary.
TOM CLANCY THE DIVISION PC CAN'T HEAR DIALOGUE MOD
(To this point, every mod had a nerf to go with the buff, which many found frustrating.) But visit the patch notes to see a full matrix noting the new positive and negative attributes of each attachment most have had negative attributes wiped out entirely. Changes to the weapon mod and skill mod systems have already been noted, and those are indeed big. The Division 2 players are stumped by a secret bunker with ties to Britain and the CIAĪnyway, the full patch notes are much more substantive, as one would expect of a living game not even a month since its launch. I guess it’s someone knocking out a wall (portions of the basement are marked for such demolition) but its proximity to the restroom (interstitial dialogue always includes some complaint about a smell) leaves the possibility that it’s someone doing something ferocious to the john. I at least want to know what the hell that rumbling/grinding noise is in the basement. This isn’t what I really want changed though. And doing so, you’ll hear “Hey Agent,” so many times you’ll think it was your own name. You spend a lot of time in a menu in the White House, whether that’s crafting, sorting out/breaking down loot, choosing a new perk or just being a smart shopper at the gear desk.

It may sound like a petty thing, but the fact Massive Entertainment saw fit to change it means that it wasn’t petty to a lot of players (and possibly some developers, too).
TOM CLANCY THE DIVISION PC CAN'T HEAR DIALOGUE UPDATE
Tucked inside the patch notes published on Friday for the big-ass update to Tom Clancy’s The Division 2 is this welcome quality-of-life change: “Hey agent! Staff in the Base of Operation will now shout at the player less frequently than before.”
